WE'VE WRITTEN AN UPDATE REGARDING YOUR FEEDBACK FROM FORESTRY. CHECK OUT THE FULL UPDATE HERE
Axes at the ready its time to talk Forestry!
At the Winter Summit we showcased Forestry: Way of the Forester, a Woodcutting expansion that will have you interacting with Gielinors flora and fauna in ways weve never seen before!
With a whopping 90% pass rate, youll be getting back to nature real soon, deepening your connection with the forests you frequent and tending to the worlds woodland while still reaping all the rewards Woodcutting has to offer.
Today were going to look at all the top-level ideas we have so far, as well as where we reckon they sit compared to other Woodcutting activities. Were not sharing XP rates, or polling the features yet as we want to hear what you think first!
So have a read, and when youve formed some opinions, be sure to let us know using the survey at the bottom of the post.
Youll start your Forestry journey with a brand-new quest, available to players whove already sharpened their Woodcutting skills enough to bring down a mighty oak tree. During your next chopping session, youll likely find a Leafy Note which will start the quest.
After deciphering the message and tracking down the mysterious note-writer, youll be whisked away to the Freaky Forest. Much like Sleeping Giants and Temple of the Eye, this quest will serve as a Forestry tutorial, where youll learn all you need to start exploring this new content. Youll also earn yourself a Forestry Kit, an essential item for all aspiring foresters. More on that later!
With this update, we wanted to make Woodcutting a more social activity. Currently, trees that give more than one log have a 1 in 8 chance to deplete, and each tree has its own regrowth timer. These mechanics mean that its better for players to chop trees on their own, which makes competition for resources fierce, and the skill as a whole a solitary endeavour.
To help support group play and reduce competition, wed like to offer the following changes:
- Trees will despawn on a timer that activates after the first cut and regenerates if the player stops cutting the tree before its fully chopped.
- Timer length would be based on the average time each different type of tree currently lasts.
- Players chopping the same tree get an invisible Woodcutting bonus that scales with the number of players, up to a maximum of 10.
REMOVED MIGHTY VARIENTS - Click to show old text
We understand that some of you will feel treepidation about altering the current trees in the game. As an alternative option, wed like to offer Mighty variants of every tree. Theyll work similarly to Superior Slayer creatures and will offer more logs, longer despawn timers, and a greater chance to spawn special events!
We want to know which approach you prefer: new mechanics for old trees, or Mighty trees with new behaviour. Or perhaps youd like both? Either way, make your way to the survey at the end of this post to let us know.
Chop chop! Your axe is far from the only trusty tool youll need in your Forestry journey. To really succeed, youll need a Forestry Kit full of useful bits and bobs for any budding forester.
This wearable item will let you store a plethora of new tools and materials so you can interact with Gielinors forests in whole new ways. Its going to be absolutely essential for most of the content we plan to introduce in this expansion and luckily, youll get a basic one in the introductory quest.
However, any good workman knows he must upgrade his tools, and the Forestry Kit is no exception. You can craft new additions to the kit from existing items like Metal Bars or Leather, combined with new items from the Freaky Foresters store. To get your hands on his wares, youll need to trade a brand new untradeable currency only found in Forestry: Anima Infused Bark.
Youll find a little Anima Infused Bark while cutting down trees, but the main way youll earn it is by participating in events. More on those in a moment
All the kit upgrades are tradeable they can be bought and sold on the Grand Exchange or traded between players. This isnt something we usually do, but we hope to create a smaller, self-sufficient economy within Forestry that gives you benefits for the skill, allows you to spend newly-earned currency, and becomes a sink for every type of log an overall benefit for the rest of the in-game economy!
By the by, youll be glad to hear that your nifty Forestry Kit also holds all the consumable items you need for Forestry events, freeing up plenty of space for whatever else you want to lug around in your Inventory.
So let's take a look at the kind of gear that you could get your hands on! Please note that the costs listed here are only estimates.
Clothes Pouch
Allows players to store Lumberjack outfit pieces to get the bonus while being able to wear whatever Fashionscape they fancy. Takes priority over other outfit bonuses bonuses are not stackable.
The effect can be toggled off to stop the override.
YES | NO | Permanent | 50 Crafting 50 Woodcuting | Clothes Pouch Blueprint (NEW) Leather Thread |
Forester's Ration
Restores some run energy after chopping down a tree. Scaled by tree difficulty
YES | YES | Consumable | 35 Cooking 35 Woodcuting | Normal Leaves (NEW) Cooked Meat |
REMOVED FORESTER'S SCONE - Click to show old text
Forester's Scone
Increases the chance to spawn events based on the number of other Foresters with Scones cutting the same tree. Scales to a maximum of 10 other Scones.
YES | YES | Consumable | 50 Cooking 35 Woodcuting | Normal Leaves (NEW) Dough Flour Water |
Secateurs Attachment
Gather more Leaves from farming trees.
YES | YES | Consumable | 35 Smithing 35 Woodcuting | Secateurs Blade (NEW) Steel Bars |
Forester's Lucky Charm
Chance to spawn the 'Leprechaun' event and increases the variety of rewards.
YES | YES | Consumable | 75 Crafting 35 Farming 75 Woodcuting | Clover Insignia (NEW) Gold Bar Ball of Wool |
Petal Circlet
Chance to spawn the 'Dryad' event and increases the chance of getting better rewards.
YES | YES | Consumable | 50 Fletching 50 Woodcuting | Crystal Charm (NEW) Assorted Flowers Ball of Wool |
Wind Chimes
Chance to spawn the 'Fairy Magic' event and increases enchanted tree yield.
YES | YES | Consumable | 50 Smithing 50 Woodcuting | Wind Chime Bracket (NEW) Gold Bars Mithril Bars |
Bee Smoker
Chance to spawn the Bee Hive event and increases the chance of receiving Sturdy Bee Box parts.
YES | YES | Consumable | 35 Herblore 50 Smithing 50 Woodcuting | Bee Smoker Fuel (NEW) Steel Bars Leather |
Sturdy Harness
Combine with the Log Basket and the Forestry Kit to make one combined, equippable item.
YES | NO | Consumable | 75 Smithing 75 Woodcuting | Log Brace (NEW) Adamantite Bars Steel Nails Rope |
Slingshot Ammo
Ammo for the Slingshot, to be used in the 'Pheasants' event.
YES | YES | Consumable | 35 Smithing 25 Woodcuting | Treated Resin (NEW) Limestone Bricks |
Bee on a Stick
Chance to spawn the Flowering Tree event and increases tree seed yield.
YES | YES | Consumable | 50 Smithing 35 Woodcuting | Powdered Pollen (NEW) Log Bees (NEW) |
Nature Offering
Chance to get extra resources when cutting trees. Chance increases based on the number of other Foresters cutting the same tree.
YES | YES | Consumable | 60 Farming 75 Woodcuting | TBD Forestry Component (NEw) Herbs (Avantoe upwards) Ultra Compost Nature Rune |
Squirrel Treats
Chance to get tree seeds from events.
YES | YES | Consumable | 60 Cooking 75 Woodcuting | TBD Forestry Component (NEW) Seeds Forester's Ration |
Usually, we need entire new areas to add new bits of content to Skills. Not so with Forestry our aim is to upgrade familiar parts of the world with new and exciting activities. Wherever there are trees, theres Forestry with the exception of the Woodcutting Guild and the odd few dungeons.
Along these lines, weve added a variety of special events where youll meet all sorts of forest-y friends. Its like the good old days, when youd be happily chopping away and an Evil Tree Spirit would pop out and smack you, except nobodys evil and the only thing youre getting smacked with is a ton of loot.
Anytime you have the right gear equipped while collecting logs, youll have the chance to spawn world events that everyone can interact with. A new event wont spawn in a given area until the previous one is finished, so chop chop!
The more players there are (up to a limit), the higher the chance that an event will spawn so gather your friends and get back to nature!
While youre rounding up the squad, lets take a look at what kinds of events wed like to offer:
THE PHEASANTS & POACHERS EVENTS ARE SUBJECT TO CHANGE
'During Chopping' Events
'When Chopped' Events
All the events will scale in experience and difficulty, depending on the number of players present. This ensures that youll be well-rewarded for your efforts, even while playing in a large group!
As you can see, each event adds a little something different feel free to gun for your favourites using the stuff in your Forestry Kit!
Tree Leaves already exist for some trees and can be obtained by planting your own Trees and chopping them down. We want to expand the number of trees they can be obtained from and give them some cool new benefits to boot and allow obtaining them while chopping trees, not just from farming.
In Forestry, each leaf type will have its own set of useful effects that can be used all over the game! The aim is to increase the utility of Woodcutting without replacing Potions. We havent fully committed to the details, but we want to give you an overview of the effects weve been exploring so far:
Combat: Boosts combat skill level.- Production: Boosts production skill level.
- Gathering: Boosts gathering skill level.
- Power: Boosts the power of other leaf effects. Adds no power to empty categories.
- Duration: Increases duration of the boost effect.
Were open to other ideas about what leaves could do, from the obvious (restoring Run Energy, anyone?) to the niche. For now, heres what we think each leaf type should bring to the table:
This is an example of what the leaves could offer.
Click to show the Old Table
Forester's Campfires
So, how do you use these Leaves?
Like we said before, Forestry is intended to make Woodcutting more social and where better to socialise than around a nice, toasty campfire?
Youll no doubt be familiar with the mechanics here: whack out some freshly-chopped logs, light em up, and youve got yourself a fire! To upgrade it to a cosy Foresters Campfire, just add up to 15 leaves. Depending on which leaves you added, you (and anyone joining you) will receive a buff.
If youd like a slightly bigger bonus, you can choose to consume a Foresters Ration while in range of the campfire. This will also restore a bit of Run Energy theres nothing like a hearty meal to keep you going!
Tea Brewing
The second way to receive the benefits of Leaves lets you fully customise your bonuses! Use your knowledge of Herblore to brew up a lovely cuppa, and youll receive benefits based on your chosen ingredients. Unlike Potions, which have set recipes, this process is a bit more creative.
Lets go back to the table above for an example. Say you want to brew up an Oak tea for a nice combat boost but you plan to be out for a while, so you want the bonus to last longer, and you add some Arctic Pine leaves. Not only do they increase the duration of the buff, they also add more power, making the brew more effective overall!
Youll be able to add a maximum of 10 Leaves (depending on your Herblore level) to a tea, in any combination you like. Effects stack, so a brew made of 10 Oak Leaves will have different effects to one that only includes two or three.
This is a system which encourages you to experiment who knows, you may even discover some secret combinations
Be aware that teas only affect one player at a time after all, you wouldnt want someone else sipping your brew!
Iron Players
Now, some of you prefer to go it alone were talking about you, Iron Players! We want to honour your pledge to stand on your own two Iron feet by making sure that other players campfires dont affect you. Group Iron Players, of course, are the exception members in the same group can benefit from one anothers campfires, and obviously, all Iron Players can receive buffs from campfires theyve made themselves.
However, your solitary lifestyle wont lock you out of the Forestry fun Iron Players will be able to fully participate in Forestry events, even if they personally dont have the right consumable in their Forestry Kit.
Theres a section in the survey below that deals specifically with how youd like Forestry to interact with Iron game modes, so be sure to fill that out!
Time for our favourite part the rewards!
The Freaky Forester has opened up a fancy Forestry shop where you can buy replacement Forestry Kits and a bushel of other useful objects for you to spend your hard-earned Logs and Anima Infused Bark on. Lets take a gander:
Log Basket
This equippable item can store up to 28 extra logs for you to lug around.
It can even be combined with the Forestry Kit and a Sturdy Harness to create a Forestry Basket the perfect all-in-one storage for any fancy forester.
NO | NO | Anima Infused Bark Combination of Logs |
Forestry Outfit & Recolours
Get medieval with the Forester's Outfit, which comes in a range of colours to suit your mood!
NO | NO | Anima Infused Bark Combination of Logs Combination of Leaves |
POH: Bee Box
Take care of your buzzing brethren with your very own Bee Box!
NO | NO | X amount of Sturdy Bee Box parts found in the 'Bee' Event |
2H Axes
Why use one hand when you can use two?
These 2-handed Axes will come in various metal types (Bronze, Iron, etc) that gives more experience but increases your cut time!
??? | NO | Anima Infused Bark Combination of Logs |
Lumberjack Outfit
Why does the Lumberjack Outfit come from Temple-Trekking again?
Now, we're giving you a more thematic way to earn this Woodcutting Bonus outfit!
NO | NO | Anima Infused Bark Combination of Logs Combination of Leaves |
Arborist's Gloves
These hand items will augment your tree Farming patches and allow you to get a variety of benefits:
- Reduced protection cost
- Higher yield
- Bonus XP
- Slightly boosted growth time
NO | NO (but rechargable) | Anima Infused Bark Combination of Logs Combination of Leaves |
Seed Packs
Packs of assorted seeds for farming! 'Nuff said.
NO | NO | Anima Infused Bark |
Sawmill Voucher
Get more planks for your pennies with these handy vouchers that give bonus planks when converting logs at a Sawmill.
??? | YES | Anima Infused Bark |
Funky-Shaped Log
Did you know that beavers have the power to colour-shift? Well if you use the Funky-Shaped log on a Beaver Pet you'll unlock the option to change it's colour by giving it different log types.
NO | NO | Anima Infused Bark A Variety of Logs |
Hopefully you now have a good idea of what Forestry is and what it will bring to the game. Now, we want to discuss where this content will sit compared to other skilling experiences.
Well start with the basics: how does Forestry compare to your standard Woodcutting adventure? Were aiming to give you more XP per hour than youd get from cutting regular, boring trees. With the tradeable rewards from events and the buffs from campfires, we expect you to be in a better spot for both XP per hour and GP per hour.
Lets scale things up and take a look at Redwoods. This is one of the most chilled-out Woodcutting activities. They dont need tons of attention, and make grinding out those last few levels a breeze. Since Forestry is more interactive, we think it should also give more XP per hour than Redwoods. Fair?
One thing we dont want Forestry to outshine are the high-skill, high-intensity Woodcutting methods like 2-tick Teak chopping. You lot put major effort into figuring these methods out, and we dont want to devalue the time youve spent.
Were also still discussing where Forestry should sit against Sulliuscep Mushrooms, which gain you Numulite and Unidentified Fossils alongside Logs, making it one of the more profitable options. However, this activity is a bit riskier than Forestry, as you might encounter tar monsters every time you try it. Let us know what you think in the survey!
In terms of intensity, Forestry requires a lot more attention than other Woodcutting methods. To get the most out of this content, youll be taking part in different events, creating new items for your Forestry Kit, making campfires, and brewing teas thats a lot of effort, so we want to make sure youre rewarded appropriately.
Consequently, were still discussing what the GP per hour is going to look like. Although youre getting a fun experience and loads of extra XP, we dont expect Forestry to be a huge moneymaker, especially compared to bossing or, say, crafting Blood Runes. We mentioned before that Forestry will introduce its own mini-economy, so there will be an element of trading there, but where thats going to fit with the wider economy is still up for debate.
Youll also have noticed that Forestry isnt limited to Woodcutting youll get XP rewards for multiple different skills including Firemaking, Herblore, Cooking, Crafting, Fletching, Mining and Smithing. And that list doesnt even cover the buffs youll get from campfires and teas!
Do you think these rewards are adequate? How could we entice you to give Forestry a try? Let us know in the survey below!
THANK YOU FOR YOUR INPUT, THE SURVEY IS NOW CLOSED
We promise, were nearly at the survey! But before we invite you to share your thoughts, we just want to give you some idea of when you can expect to see Forestry in the game.
Obviously, our schedule is dependent on how the Community Consultation phase goes, but currently, Forestry will be a two-part release.
We hope to deliver the first part sometime in May, with the second part following shortly after.
Now, this brings us to a big question: having seen everything Forestry has to offer, what do you want us to prioritise? Tree spawning mechanics? Tea recipes? Events? The choice is yours.
I reckon were overdue for a nice cup of tea leaves, anyone?
You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
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